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[computer-go] Time limit in tournaments
From: "David G Doshay" <ddoshay@xxxxxxxxxxxxxxxxx>
To: "computer-go" <computer-go@xxxxxxxxxxxxxxxxx>
Sent: Monday, February 14, 2005 11:59 PM
Subject: Re: [computer-go] Computer Go tournament at EGF
> And just to be concrete again, SlugGo will rarely take 3
> hours per game,
Interesting issue.
In fact, time limits are both necessary and "arbitrary".
1 hour limit is not good for your program, bec. it needs more time to play
strong.
I have the opposite problem, my program plays only one strength, which is
not very strong, but it needs less than a millisecond for a move. It *might*
be that my program beats the current word chapion comp. Go if the time limit
was 250 milliseconds for a game! (125 milliseconds per player).
So, I want the time limit restricted to an absolute maximum of 1 second
instead of 1 hour per game, to benefit *me* and *my* program :)
(I would in fact prefer 100 mSec. for a game, if I speed up the code a
little it should be possible, then every opponent will loose on time :)
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