[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [computer-go] Time limit in tournaments



> Interesting issue.
> In fact, time limits are both necessary and "arbitrary".
> 
> 1 hour limit is not good for your program, bec. it needs more time to play
> strong.
> 
> I have the opposite problem, my program plays only one strength, which is
> not very strong, but it needs less than a millisecond for a move. It *might*
> be that my program beats the current word chapion comp. Go if the time limit
> was 250 milliseconds for a game! (125 milliseconds per player).
> 
> So, I want the time limit restricted to an absolute maximum of 1 second
> instead of 1 hour per game, to benefit *me* and *my* program :)
> 
> (I would in fact prefer 100 mSec. for a game, if I speed up the code a
> little it should be possible, then every opponent will loose on time :)

Frank, you should to a one-ply search with the evaluation function
being playing the game out to the bitter end.  Should be really easy
to implement and I think we'd all be interested in the results.
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://www.computer-go.org/mailman/listinfo/computer-go/