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Re: [computer-go] Time limit in tournaments



On Mon, 14 Feb 2005 19:11:00 -0800 (PST), steve uurtamo
<apoxonpoo@xxxxxxxxxxxxxxxxx> wrote:
> > I would prefer not KGS.  I have an interest in 9x9
> > games (it's what my
> > program currently plays, after all ;) ), and would
> > like my program to
> > be able to play them and be ranked or paired
> > intelligently by the
> > server.  Unfortunately, KGS has a stated policy
> > against 9x9 (or other
> > non-19x19) rated games.
> 
> um, kgs doesn't *give you a rank* if you choose to
> play a 9x9 game, but that wouldn't prevent the
> stated goal, which is an automated way to get lots
> of win/loss statistics against other computer
> players.  it keeps track of those wins and losses
> just fine.  playing 'free' as opposed to 'rated' only
> affects *kgs'* global understanding of your
> rating, which would never converge in any case.
> 
> kgs (or anyone else for that matter) couldn't
> generate kyu ratings for us, because they would
> necessarily never converge to anything useful --
> if our programs are only playing each other,
> they'll have no real-world ranking context with
> which to generate meaningful ranks.
> 
> (i.e. if you never play a human with a real-world
> ranking, no ranking that you give to yourself or
> that anyone else gives to you will ever have any
> outside {real} context or meaning).
> 
> sensing a misunderstanding in progress...

As long as my program can play meaningful 9x9 games, I don't really
care whether they're "ranked" or not.  But I *would* want the server
to take not of whether my program was better at 9x9 than other
programs, and tend to pair it with programs of comparable strength,
seed it reasonably in tournaments, etc, etc.  Usually such information
is called a "rank."  I also have no need for the "computer server 10k
rank" to have any connection to a "real" rank, but I would like a
quantitative measure of how much better or worse my program is
compared to others to be both available and used by the server.

Evan Daniel
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