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Re: [computer-go] Scoring phase on KGS



  Yes, those were free games. Is the 'dispute' phase ('proving' with
kgs-genmove_cleanup which stones are dead) turned off for free games?

  I'm not for forcing the user to accept the score of the engine
(although I know that our engine is good enough at recognizing dead
groups after the game ends) but I'd really like to see the game
played out in case of the dispute.

  Regards,
  Karol

-- 
   e-mail: Karol.Golab@xxxxxxxxxxxxxxxxx
      www: http://www.tls-technologies.com
signature: not found



On Thu, Mar 17, 2005 at 12:42:15PM -0800, William M. Shubert wrote:
> Sounds like a free game
> 
> Only in ranked games does the kgsGtp client force the user to accept the
> dead stones that the engine specifies.
> 
> On Thu, 2005-03-17 at 21:17 +0100, Karol Golab wrote:
> 
> >   Hi!
> > 
> >   I'm having a major problem on KGS with scoring games - after the
> > two passes my engine correctly gives group status (as requested
> > by final_status_list command). Then the user shift-clicks one of
> > engine's live groups to mark it as dead.
> >   I'd expect command kgs-genmove_cleanup send to the engine. Instead,
> > the server scores the game as requested by human user.
> > 
> >   The engine has both final_status_list and kgs-genmove_cleanup
> > implemented and returned by list_commands.
> > 
> >   I also checked that I pull the same trick (a cheat really) against
> > other engines, including gnugo.
> > 
> >   Does anyone know how to work around this?
> > 
> >   Regards,
> >   Karol
> > 



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