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[computer-go] To debug game-end protocol.



I like the game-end protocol proposed by William M. Shubert.
If robot don't agrees with opponent about captured stones,
then game would continue to clear all captured stones.
People do the same algorithm in the local position
if they not agree with result.

So, I have implemented this algorithm into bot quickly and simply.
But it didn't work on the tournament.
I think about one of three causes:
1. KgsGtp hasn't sent the command kgs_genmove_cleanup to robot.
That command initiate the game-end protocol.
2. KgsGtp hasn't the logic module when one robot is using game-end protocol and another not.
3. Robot has bugs.

But I could not debug robot, because I couldn't create situation
when two robots have played game and not agree with result.
This situation is appeared once a month at the tournament, and 
that is not sufficient to debug code of the algorithm.

May be William will provide the game-end algorithm with instraction:
how is it implemented and found bugs.
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