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[computer-go] Re: To debug game-end protocol.
The game-end algorithm that I proposed has not yet been implemented.
There was some debate about it, and at the moment I'm pretty tied up
with the next release of KGS, so I didn't have time to properly test it
anyway. My apologies if that was not clear.
On Sat, 2005-07-16 at 14:09 +0400, Mel Alex wrote:
> I like the game-end protocol proposed by William M. Shubert.
> If robot don't agrees with opponent about captured stones,
> then game would continue to clear all captured stones.
> People do the same algorithm in the local position
> if they not agree with result.
>
> So, I have implemented this algorithm into bot quickly and simply.
> But it didn't work on the tournament.
> I think about one of three causes:
> 1. KgsGtp hasn't sent the command kgs_genmove_cleanup to robot.
> That command initiate the game-end protocol.
> 2. KgsGtp hasn't the logic module when one robot is using game-end protocol and another not.
> 3. Robot has bugs.
>
> But I could not debug robot, because I couldn't create situation
> when two robots have played game and not agree with result.
> This situation is appeared once a month at the tournament, and
> that is not sufficient to debug code of the algorithm.
>
> May be William will provide the game-end algorithm with instraction:
> how is it implemented and found bugs.
>
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