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Re: Using partial plys
>
>> what you really need to play above the double-digit kyu level is a
>> module that:
>> 1) says 'alive,' 'dead,' or 'undecided'
>> 2) is right 90% of the time when it's confident,
>> 3) tells you when it's not confident, and
>> 4) is confident in a large proportion of positions of normal
>> complexity.
>>
Agreed, and this is very hard. It might be OK instead to choose how to
think about an unclear group, and follow that consistently.
For example: Here is a group that is undecided, and unclear if the
answer is correct. But I am way ahead, this is a small group, and
it not a strategic group (cutting, etc). So I will assume it is dead.
Now I have one less uncertain group. I am certain it will die, since I
won't try to save it. If the situation becomes clear and I can confidently
save it in the future, I can change my mind, but I want to keep the evaluation
consistent as long as possible.
I don't do this in Many Faces yet, but I think it has promise.
I think a consistent evaluation is as imortant or more important than
a correct evaluation. Inconsistent evaluation is one of the causes of
the many bad tenuki moves most go programs make.
David Fotland