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Re: computer-go: rules



Ray Tayek <rtayek@xxxxxxxxxxxxxxxxx> wrote:
> i think his current version of this is:
> 1. can you save both? (if yes, help the weakest)
> 2. which stone is more important?
> 3. which stone is more valuable (if both are important)?

With the absolute confidence that can spring of nearly total ignorance, I, a
mere 5k claim that this sounds like an oversimplification. It may
apply well in a situation where a pro has got involved in a cross-cut, but
that is not all the cross-cuts we amateurs (and even less the programmers of
stupid computers) have to consider. Just to illustrate the complexities of
rules, let me add a few more:
  a) can you save any of them? If not, should you play here at all?
  b) can you sell any of them (with a decent result). 
  c) can you (immediately - more or less) capture any of the enemy stones?
  d) should you?
  e) can the enemy sell one - or both - for some price? How much? 
  f) even if you know the locally best move, how important is it? Are there
     more important/urgent moves elsewhere?

I am sure the questions here require enough of difficult analysis (if you
sell one stone and build thickness, how does that compare to the safey and
territory the enemy builds meanwhile?). I am equally sure that there are
many more questions to be answered.


Just shooting comments

	Heikki




-- 
Heikki Levanto     LSD Levanto Software Development   heikki@xxxxxxxxxxxxxxxxx
               "In Murphy we Turst"