William Harold Newman wrote:
Another possibility, perhaps only marginally practical now,
but probably more practical in ten years, might be to play games with
an average time allowance so short (perhaps 250 milliseconds per move?
150?) that humans can't react fast enough to be helpful.
Hmmm. Not merely impractical, but highly unfair to my program,
which has to do some disk access, because the pattern database is
too large to fit into memory. That disk access makes my program
slow, and your proposal punishes me for that.
Is such a program to be disqualified, just because it's "slow"
in your opinion?