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Re: [computer-go] Pattern matching - example play
> Is there any way your system could generate it's own games, and feed
> back on itself, gradually learning from it's own experiences? This
> would actually at least introduce the possibility of it going beyond
> it's teacher.
This is exactly what my system does. It starts out playing at the
level of a random player. It leanrs to beat a random player 100% of
the time within a few seconds.
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