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Re: [computer-go] Pattern matching - example play



> Is there any  way your system could generate it's  own games, and feed
> back on  itself, gradually learning  from it's own  experiences?  This
> would actually at  least introduce the possibility of  it going beyond
> it's teacher.

This is exactly what my system does.  It starts out playing at the
level of a random player.  It leanrs to beat a random player 100% of
the time within a few seconds.
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