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Re: [computer-go] Pattern matching - example play
Can you tell me more? It sounds pretty interesting.
I have this sense that someday computers could learn games like this.
Us humans learned and passed on knowledge over centuries, it seems
like it should be a kind of goal for computers to do this too.
That's kind of why Franks approach has some appeal to me. Learning
from human games are probably just fine for now, but ultimately it
seems like it has to be very limiting.
- Don
Date: Wed, 1 Dec 2004 12:44:39 -0500
From: Chris Fant <chrisfant@xxxxxxxxxxxxxxxxx>
> Is there any way your system could generate it's own games, and feed
> back on itself, gradually learning from it's own experiences? This
> would actually at least introduce the possibility of it going beyond
> it's teacher.
This is exactly what my system does. It starts out playing at the
level of a random player. It leanrs to beat a random player 100% of
the time within a few seconds.
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