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Re: [computer-go] Pattern matching - example play



Can you tell me more?  It sounds pretty interesting.   

I have this sense that someday computers could learn games like this.
Us humans  learned and  passed on knowledge  over centuries,  it seems
like it should be a kind of goal for computers to do this too.   

That's kind  of why Franks approach  has some appeal  to me.  Learning
from human  games are  probably just fine  for now, but  ultimately it
seems like it has to be very limiting.   

- Don



   Date: Wed, 1 Dec 2004 12:44:39 -0500
   From: Chris Fant <chrisfant@xxxxxxxxxxxxxxxxx>

   > Is there any  way your system could generate it's  own games, and feed
   > back on  itself, gradually learning  from it's own  experiences?  This
   > would actually at  least introduce the possibility of  it going beyond
   > it's teacher.

   This is exactly what my system does.  It starts out playing at the
   level of a random player.  It leanrs to beat a random player 100% of
   the time within a few seconds.

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