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Re: [computer-go] Pattern matching - example play



From: "Don Dailey" <drd@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play


> That's kind  of why Franks approach  has some appeal  to me.  Learning
> from human  games are  probably just fine  for now, but  ultimately it
> seems like it has to be very limiting.



When the learning system works well, it is a virtual guarantee that the
computer will start out a few stones stronger than the strongest human Go
player, and from then on the gap only widens (due to the fact that humans'
brains are not subjected to Moore's Law).

A learning system is a hybrid between learned knowledge based on
programmer-taught concepts PLUS search.

Basically, the evaluation function is based on learning, not a programmer
messing around.

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