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Re: [computer-go] Pattern matching - example play
From: "Don Dailey" <drd@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play
> That's kind of why Franks approach has some appeal to me. Learning
> from human games are probably just fine for now, but ultimately it
> seems like it has to be very limiting.
When the learning system works well, it is a virtual guarantee that the
computer will start out a few stones stronger than the strongest human Go
player, and from then on the gap only widens (due to the fact that humans'
brains are not subjected to Moore's Law).
A learning system is a hybrid between learned knowledge based on
programmer-taught concepts PLUS search.
Basically, the evaluation function is based on learning, not a programmer
messing around.
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