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Re: [computer-go] Pattern matching - example play



From: "Frank de Groot" <frank@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play



> Overtraining was a problem with my previous approach (if I could get it
> trained at all, it took weeks to train) but the current method works much
> better and even when I feed it 450,000 ama moves

Whoops, should be "450,000 ama GAMES".


> Well, seriously, I can tell you that the GoGoD dictionary of games is
pretty
> crappy for what I do with patterns.
> Their collection does not contain "state-of-the-art" games enough.


Just to clarify: I am saying that you really need tens of thousands of
RECENT pro games.

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