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Re: [computer-go] Pattern matching - example play



At 03:30 PM 12/3/04, you wrote:
...
So the prediction graph (defined as number of times they guessed the next move correct on their first try) I would expect for a pro on a pro game would be 20% or so in the first few moves, rising quickly to 50-80% from move 20 to move 200 or so, then trailing off down to 30% in the endgame as they chose the small gote moves in arbitrary order. A ko fight might show as a dip in the middle game.

This opinion is based most on watching pro commentate on games. Anyone care to propose why they think the graph would look different?

Have you noticed any correlations between game style and the prediction rate in each phase of the game? E.g. by fuseki, by country of the players, by time limit, etc.
i think that the prediction rate would be strongly correlated to the style of the game (but only from fuseki to early midgame). i suspect that the prediction rate could give one some clue as to the style of the game. also reordering the moves during this time period by their nearness to a corner and noticing how well the predictor did might give some clues to the game style.

thanks

---
ray tayek <http://tayek.com/>, co-chair <http://www.ocjug.org/>, actively seeking telecommuting work.

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