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Re: [computer-go] blitz computer go (Re: Computer Go tournament atEGF)
On Fri, 11 Feb 2005 13:16:30 -0500, Chris Fant <chrisfant@xxxxxxxxxxxxxxxxx> wrote:
> > I like this too but it seems almost unworkable since most internet
> > connections, even good ones, have some intermittent lags. I don't
> > think the multiple game idea works, you could arrange to "lose your
> > connection" when your program finds itself in a lost game!
>
> No, you missed what I was saying. "No exceptions" means that if you
> violate it, you lose.
>
What I meant by "make up for lost connections" was to play N games per
match and hope that the ones you lost due to losing your connection
was close to being equaled by the number that your opponent lost for
the same reason.
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