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Re: [computer-go] Search = Bad!
Matt Gokey wrote:
Frank de Groot wrote:
When you would plot a triangle with a color printer of all possible Go
games, and every pixel would be a position-result (white when it's a win
with perfect play for white, black when it's a win with perfect play for
black, gray when it's undecided yet), you will get a nice-looking,
regular
result, with more and more detail at the edges and increases complexity
towards the edge like a fractal.
Please draw an example of this fractal (annotated) for us for 2x2 or 3x3
go. Shouldn't be too big or too hard to do as plain text.
It isn't Go, but it sure makes a pretty picture, as seen on my thesis cover:
http://www.cwi.nl/~tromp/thesis.html
You can try to guess what game this is for:-)
%!PS % -John Tromp (http://www.cwi.nl/~tromp/)
42 42 scale 7 9 translate .07 setlinewidth .5 setgray/c{arc clip fill
setgray}def 1 0 0 42 1 0 c 0 1 1{0 3 3 90 270 arc 0 0 6 0 -3 3 90 270
arcn 270 90 c -2 2 4{-6 moveto 0 12 rlineto}for -5 2 5{-3 exch moveto
9 0 rlineto}for stroke 0 0 3 1 1 0 c 180 rotate initclip}for showpage
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