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Re: [computer-go] SlugGo v.s. Many Faces update
> I think I'd see the same thing, except that programs tend to play in a
> more reproducible manner on 9x9, so if I run a significant number of
> games I get duplicate games and the results converge ;)
I seed all my games with a few random moves at the beginning then play
the game again with colors swapped ant the same seed stones. That
eliminates duplicate games.
Also, a more stable performance metric than winning percentage is
territory percentage. But it's obviously not a replacement.
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