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Re: [computer-go] SlugGo v.s. Many Faces update



> I think I'd see the same thing, except that programs tend to play in a
> more reproducible manner on 9x9, so if I run a significant number of
> games I get duplicate games and the results converge ;)

I seed all my games with a few random moves at the beginning then play
the game again with colors swapped ant the same seed stones.  That
eliminates duplicate games.

Also, a more stable performance metric than winning percentage is
territory percentage.  But it's obviously not a replacement.
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