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Re: [computer-go] SlugGo v.s. Many Faces update
> I seed all my games with a few random moves at the beginning then play
> the game again with colors swapped ant the same seed stones. That
> eliminates duplicate games.
I believe this is an excellent way to test and I do the same thing for
my determinstic Go programs.
How many random moves do you use? I like giving the last radom move
to black and typically use 5 random moves, 2 for white and 3 for
black. The odd number seems to make the results more even but I
haven't studied this in a long time.
- Don
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