[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [computer-go] 2nd KGS Computer Go Tournament
On Mon, May 09, 2005 at 10:05:03AM +0100, Nick Wedd wrote:
> If the problem were genuine disagreement, I would agree with John. But
> it isn't. Some bots have game-end-handling code which is much worse at
> assessing status than their actual playing code. For instance, LeGoBot
> plays at around 20k, but in its first-round game, it claimed at the
> game-end that its one-liberty black group, entirely surrounded by
> unkillable white groups, was alive. LeGoBot's playing engine knew it
> was dead, the error was merely in its scoring engine.
I think that the actual problem was more on KGS side - as far
as I know LeGoBot did not return any status at all (it does not
implement final_status_list command from what its author said).
The problem occured because tlsBot returned the status and LeGoBot not.
I would assume that the KGS engine interprets this as 'all stones
live' which led to a disagreement.
Cheers,
Karol
--
e-mail: Karol.Golab@xxxxxxxxxxxxxxxxx
www: http://www.tls-technologies.com
signature: not found
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://www.computer-go.org/mailman/listinfo/computer-go/