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Re: [computer-go] 2nd KGS Computer Go Tournament



On Mon, May 09, 2005 at 10:05:03AM +0100, Nick Wedd wrote:
> If the problem were genuine disagreement, I would agree with John.  But 
> it isn't.  Some bots have game-end-handling code which is much worse at 
> assessing status than their actual playing code.  For instance, LeGoBot 
> plays at around 20k, but in its first-round game, it claimed at the 
> game-end that its one-liberty black group, entirely surrounded by 
> unkillable white groups, was alive.  LeGoBot's playing engine knew it 
> was dead, the error was merely in its scoring engine.

  I think that the actual problem was more on KGS side - as far
as I know LeGoBot did not return any status at all (it does not
implement final_status_list command from what its author said).
The problem occured because tlsBot returned the status and LeGoBot not.
I would assume that the KGS engine interprets this as 'all stones
live' which led to a disagreement.

  Cheers,
  Karol

-- 
   e-mail: Karol.Golab@xxxxxxxxxxxxxxxxx
      www: http://www.tls-technologies.com
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