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Re: [computer-go] future KGS Computer Go Tournaments - two sections?



As others have spotted, Dumbbot is all my own work (daftbot is the tuned
version of GNUGo to suit beginners).  I'd be happy to prove it if the
code wasn't so poorly documented, with loads of redundant functions and
printf's that show how primitive my fault finding technique is ;-)

You'll be happy to discover that the name is going to change soon; DB
was the first proud-to-be-awful bot on KGS (AFAIK), but I'm making it
stronger now so the name will fade into the past . . .


JD

On Mon, 2005-05-09 at 22:24 +0100, Nick Wedd wrote:
> In message <2100faf0b21a432f4492db06fb21ec23@xxxxxxxxxxxxxxxxx>, David G Doshay 
> <ddoshay@xxxxxxxxxxxxxxxxx> writes
> >
> >On 9, May 2005, at 12:22 PM, Nick Wedd wrote:
> >
> >> As for "formal" and "casual" divisions - I have had two votes for 
> >>(David Fotland and John Davies), and one against (delivered 
> >>privately).  Any more votes?
> >
> >As the driving force behind SlugGo I would like to chime in, but I do 
> >not yet understand some details about what you are proposing.
> >
> >SlugGo is clearly a program that uses GNU Go to generate move choices, 
> >adding global lookahead that GNU Go does not do and including some 
> >additional evaluation that GNU Go does not do. Where would we sit in 
> >your proposed divisions?
> 
> I would like to see SlugGo playing in KGS tournaments, but I'm sorry, I 
> won't be able to let it play in a "formal" division.  Or indeed, if we 
> decide not to split the tournaments into divisions, to let it play at 
> all in regular tournaments.  The same goes, in future, for the weaker 
> GoFigure, and the much weaker DumbBot, two other "metaprograms" that use 
> GNUGo, in various ways, for move generation.
> 
> But I would like to see SlugGo (and GoFigure, and DumbBot) playing on 
> KGS.  I am sure people would like to watch it playing.  One possibility 
> is to have them play in a "casual" division.  I don't know how you would 
> feel about that, SlugGo won't get much of a challenge from the other 
> players in the lower division.
> 
> Another possibility is to have a "slow" tournament.  The opponents that 
> don't like playing against GNUGo derivatives would realise that a slow 
> tournament was likely to attract SlugGo, and know to avoid it.  Can you 
> remind me, what are the fastest time limits that SlugGo would be happy 
> with?
> 
> Of course, if you wish you can let SlugGo play as a bot on KGS, outside 
> a tournament, accepting challenges from allcomers.
> 
> Nick

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