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Re: [computer-go] Super Ko on KGS ignores player to move



In message <262b2f900508150221303db0df@xxxxxxxxxxxxxxxxx>, Erik van der Werf <erikvanderwerf@xxxxxxxxxxxxxxxxx> writes

< snip >

When I organise a tournament I have yet another objective. Then I want
my rules to be as flexible as possible, so as to allow all moves that
are legal under any of the major rule sets.
I would really hate it if two programs could not play a game due to
small mistakes/differences in the exact implementation of some obscure
rules. Consequently, I would not enforce superko, although programs
would be perfectly free to use it internally as long as they would
accept all input from other programs that might play by different
rules.
I don't disagree with this objective, but I wonder if your flexibility is the best way to achieve it.

Suppose your tournament rules allow suicide. A weak program may try to take advantage of this, by making one suicide-move in each game. If its opponent refuses to acknowledge such a move, then the weak program will get a win when its opponent is unable to play on.

Nick
--
Nick Wedd nick@xxxxxxxxxxxxxxxxx
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