[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [computer-go] Super Ko on KGS ignores player to move
In message <262b2f900508150221303db0df@xxxxxxxxxxxxxxxxx>, Erik van der
Werf <erikvanderwerf@xxxxxxxxxxxxxxxxx> writes
< snip >
I don't disagree with this objective, but I wonder if your flexibility
is the best way to achieve it.
When I organise a tournament I have yet another objective. Then I want
my rules to be as flexible as possible, so as to allow all moves that
are legal under any of the major rule sets.
I would really hate it if two programs could not play a game due to
small mistakes/differences in the exact implementation of some obscure
rules. Consequently, I would not enforce superko, although programs
would be perfectly free to use it internally as long as they would
accept all input from other programs that might play by different
Suppose your tournament rules allow suicide. A weak program may try to
take advantage of this, by making one suicide-move in each game. If its
opponent refuses to acknowledge such a move, then the weak program will
get a win when its opponent is unable to play on.
Nick Wedd nick@xxxxxxxxxxxxxxxxx
computer-go mailing list