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Re: [computer-go] Super Ko on KGS ignores player to move

In message <262b2f900508150221303db0df@xxxxxxxxxxxxxxxxx>, Erik van der Werf <erikvanderwerf@xxxxxxxxxxxxxxxxx> writes

< snip >

When I organise a tournament I have yet another objective. Then I want
my rules to be as flexible as possible, so as to allow all moves that
are legal under any of the major rule sets.
I would really hate it if two programs could not play a game due to
small mistakes/differences in the exact implementation of some obscure
rules. Consequently, I would not enforce superko, although programs
would be perfectly free to use it internally as long as they would
accept all input from other programs that might play by different
I don't disagree with this objective, but I wonder if your flexibility is the best way to achieve it.

Suppose your tournament rules allow suicide. A weak program may try to take advantage of this, by making one suicide-move in each game. If its opponent refuses to acknowledge such a move, then the weak program will get a win when its opponent is unable to play on.

Nick Wedd nick@xxxxxxxxxxxxxxxxx
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