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Re: [computer-go] Super Ko on KGS ignores player to move
I thought of that example, and that's why I wrote "major rule sets".
AFAIK suicide is illegal under all major rule sets.
On 8/15/05, Nick Wedd <nick@xxxxxxxxxxxxxxxxx> wrote:
> In message <262b2f900508150221303db0df@xxxxxxxxxxxxxxxxx>, Erik van der
> Werf <erikvanderwerf@xxxxxxxxxxxxxxxxx> writes
> < snip >
> >When I organise a tournament I have yet another objective. Then I want
> >my rules to be as flexible as possible, so as to allow all moves that
> >are legal under any of the major rule sets.
> >I would really hate it if two programs could not play a game due to
> >small mistakes/differences in the exact implementation of some obscure
> >rules. Consequently, I would not enforce superko, although programs
> >would be perfectly free to use it internally as long as they would
> >accept all input from other programs that might play by different
> I don't disagree with this objective, but I wonder if your flexibility
> is the best way to achieve it.
> Suppose your tournament rules allow suicide. A weak program may try to
> take advantage of this, by making one suicide-move in each game. If its
> opponent refuses to acknowledge such a move, then the weak program will
> get a win when its opponent is unable to play on.
> Nick Wedd nick@xxxxxxxxxxxxxxxxx
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