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Re: [computer-go] how to use GTP in place of GMP
Richard,
Your argument isn't really valid, ANY computer based time control is
in some sense arbitrary. I have a program that ALWAYS plays better
when given more time. Allowing 1 hour per move unfairly penalizes it
when it can do much better with 1 day per move.
Whatever time contol is chosen is fair to all participants if
announced in advance and you are given a choice to compete or not.
And if your program really does need a lot more time than other
programs, why is being fair based on your needs?
I'm not saying this because I have a fast program, because I have a
very slow program. I test a lot against gnugo which makes moves very
quickly. I can win almost half the games when I give my program about
10 minutes per move (but the games take way too long.) Can I claim
that any tournament that doesn't let me think 10 minutes per move is
unfair?
- Don
William Harold Newman wrote:
> Another possibility, perhaps only marginally practical now,
> but probably more practical in ten years, might be to play games with
> an average time allowance so short (perhaps 250 milliseconds per move?
> 150?) that humans can't react fast enough to be helpful.
Hmmm. Not merely impractical, but highly unfair to my program,
which has to do some disk access, because the pattern database is
too large to fit into memory. That disk access makes my program
slow, and your proposal punishes me for that.
Is such a program to be disqualified, just because it's "slow"
in your opinion?
--
Richard L. Brown Office of Information Services
Senior Unix Sysadmin University of Wisconsin System
780 Regent St., Rm. 246
rbrown@xxxxxxxxxxxxxxxxx Madison, WI 53715
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