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Re: [computer-go] Pattern matching - example play



At 08:28 AM 12/4/04, you wrote:
From: "Ray Tayek" <rtayek@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play


> i think that the prediction rate would be strongly correlated to the style
> of the game (but only from fuseki to early midgame).

Yes.
I have put up an entire game (176 moves) for those interested.
The diagrams show 7 moves.

http://www.moyogo.com/MrPopoGoMonster/annotation.htm
wow! - an unusual game (for me,i like small group to small group) but maybe typical of the way the pros are playing these days. non parallel fuseki, 2 3-3 corners. big fight in upper left.

btw, most games are recorded with black making the first move in the upper right corner. so us go players are used to seeing everything that way. (they probably always show chess games with white at the top or bottom?).

thanks

---
ray tayek <http://tayek.com/>, co-chair <http://www.ocjug.org/>, actively seeking telecommuting work.

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