Subject: Re: [computer-go] Pattern matching - example play
> i think that the prediction rate would be strongly correlated to the style
> of the game (but only from fuseki to early midgame).
Yes.
I have put up an entire game (176 moves) for those interested.
The diagrams show 7 moves.
http://www.moyogo.com/MrPopoGoMonster/annotation.htm
wow! - an unusual game (for me,i like small group to small group) but
maybe typical of the way the pros are playing these days. non parallel
fuseki, 2 3-3 corners. big fight in upper left.